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  1. Problems with moving in a 2d game using the Slick library. ... The keyboard input reading isn\'t the problem because moving in any other direction works perfectly.
    stackoverflow.com/questions/15273254/​problems-with... - Cached
  2. ... lets see how we can write a very simple game using Slick. ... when I use:-Djava.library ... Slick 2D. But I still have a problem running the ...
    thejavablog.wordpress.com/.../using-​slick-2d-to-write-a-game - Cached
  3. Drawing Text using Slick 2D library ... disable GL_TEXTURE_2D But now i have another problem ... Move those to your resources folder. 5. Use the following code in ...
    www.java-gaming.org/​index.php?topic=26944.0 - Cached
  4. In that session one of the speakers mentioned Slick, a Java 2D engine for games that provides more ... simple game using Slick. ... the java.library.path to point ...
    thejavablog.wordpress.com/category/​games - Cached
  5. Can be used to implement collision between sprites in a 2D game. ... a relatively simple problem. ... move // the polygons appart using the Minimum Translation ...
    www.codeproject.com/Articles/15573/2D-​Po lygon-Collision... - Cached
  6. One of those easier-to-use game makers is Slick. ... The JGame Library; Oracle: Java 3D; LWJGL: ... How to Move a Character in Java Games.
    www.ehow.com/list_7423743_java-game-​development-tools.html - Cached
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  7. I am using OpenGL to create a 3D game engine in Java. And I am using the slick library to implement ... The problem is that 5 sides of the prism render with 90 ...
    stackoverflow.com/questions/18101044/​opengl-slick-loaded... - Cached
  8. This page provides information on how to create a simple project using Slick, a free 2D Java game ... Slick, a library for 2D game ... this can cause problems if ...
    www.cs.bsu.edu/homepages/pvg/misc/slick_​eclipse_tutorial.php - Cached
  9. Slick Forums Discuss the Slick 2D Library: ... It\'s always a good move to ... Its good to have but same time we should make games where noone would need have to use ...
    slick.ninjacave.com/forum/​viewtopic.php?t=3093 - Cached
  10. ... rendered in 3D. A true game, ... The formal term that describes the problem is \"bounding frustum culling\" ... Making Your Model Move Using Input, ...
    msdn.microsoft.com/en-us/library/​bb975644 - Cached
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